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NIGHTCELL 7

Two people, one manufactured night.

Each campaign is one person’s night, told from inside their institution. The people below are who they answer to, who they meet, and who is working against both of them. Pick who to be: four of them can be deployed in the free demo today.

Painted portrait of Rook

Nightcell

Rook

An American deep-cover operative, eighteen months inside Orison's logistics network, working for a program that officially does not exist. Speaks sparingly.

Painted portrait of Leila Farzan

Countersignal

Leila Farzan

An Iranian counterintelligence officer who noticed that a set of classified signatures are impossible. Skeptical, exact, and hunting the one operative who is trying to stop the same attack.

The people in the way.

Nobody here is decoration. Each of them changes what one of the protagonists believes, and none of them is who either side assumes at the start.

Painted portrait of Jonas Vale

Nightcell Program

Jonas Vale

The only person in the theater who knows who Rook really is. Vale carries the first physical piece of MIRAGE to the meeting at Kaviran, and Orison reaches him before he can hand it over. His last words are a warning about the signal. Leila hears a fragment of it on an intercepted channel, without knowing whose voice it is.

Role
Rook's handler
Met in
Both campaigns
In the yard
Playable
Painted portrait of Director Mara Vey

Nightcell Program

Director Mara Vey

Rook's command voice. Vey's orders arrive over the radio, and they are always calm. She is certain that Leila is part of the plot. Whether she is right about that, or about anything else, is one of the questions the campaigns exist to answer.

Role
Nightcell authority
Met in
Rook's campaign
In the yard
Not an operator
Painted portrait of Colonel Arman Daryan

Security Directorate

Colonel Arman Daryan

Leila's superior in the Directorate. He orders Rook's capture on evidence that looks conclusive, and as the night goes on his orders begin to contradict each other. Daryan is a professional being handed a lie, not a villain, and the player is never told what to make of him too early.

Role
Leila's commanding officer
Met in
Leila's campaign
In the yard
Playable
Painted portrait of Silas Kade

Orison Strategic

Silas Kade

Runs Orison's field teams and the cleanup that follows MIRAGE. To Kade a war is a supply chain with casualties in it, and he manages it the same way. Both protagonists end up in his way, and each campaign sees him from a different side.

Role
Orison tactical director
Met in
Both campaigns
In the yard
Not an operator

Four factions. One of them wants the war.

Faction

Nightcell Program

A compartmented, American-led multinational special-activities structure. Officially it does not exist, which is what makes it useful to the people who run it, and dangerous to the people inside it.

Faction

Security Directorate

A fictional Iranian security service, and not a monolith. Some of its officers act on orders that have been poisoned, some hunt the protagonists, and some quietly work to stop the escalation.

Faction

Orison Strategic

A multinational defense, intelligence, logistics and data contractor, and the operational center of the conspiracy. Orison profits from emergency contracts, destroyed evidence and a wider war.

Faction

International Verification Mission

The small multinational mission monitoring a fragile de-escalation agreement. Most of its people know nothing about the plot. They are its intended victims.

MIRAGE

A fictional system that manufactures battlefield attribution: forged transponder identities, altered command logs, manipulated sensor footage and synthetic voice orders. MIRAGE does not need to win a fight. It only needs each side to believe the other fired first.