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NIGHTCELL 7

Who and what built this

Kept current rather than saved for launch.

Development

Profullstack, Inc.

Built with

Babylon.js for rendering, Colyseus for authoritative multiplayer, Next.js for this site, Hono for the API, Drizzle and libSQL for data, BullMQ for background work. Full list on the licenses page.

Artwork

The yard, trailer and gameplay images are in-engine captures of our own geometry, produced by a reproducible tool in the repository. The cast portraits are 3D characters built in Blender with MakeHuman’s CC0 assets and MPFB, then refined with an image model; how each was made is recorded in the repository.

Still to come

Cultural consultation and native Farsi review are required before any Iranian or Farsi-language content ships, and are not complete. Voice, music and art credits will be listed here as that work is commissioned — with named people, not vague thanks.

Source

github.com/profullstack/nightcell7

In engineThe west lane pipe rack, looking south under the catwalk. Cover here is continuous but low, so the lane rewards movement over holding an angle.